I have a place that had up to this point used 700 player servers in order to increase the maximum server memory that is used due to the scale of the game: Aeronautica - Roblox
At 1:47 pm EST, it appears that the cap was immediately restricted back to 6.5gb, causing all servers to immediately shut down and new servers are now impossible to make as they start off higher than the new minimum server memory cap
Your saying that a new server “starts” empty with over +6.5GB of RAM usage? Have you thought about looking for ways to optimize that a little? Just saying…
If 700 player servers had a 12.5gb cap and got dropped to 6.5gb, it is a real issue to address with Roblox. In the mean time though, with such a high starting cap, there was no concern about the RAM usage before, so I understand the development part of that completely. I would have to ask though, is this game like GTA5 large? I’m interested from a technical standpoint since it would be very impressive.
I took some time to fly around in the game, pretty cool. A lot of work went into this, very nice! I did notice though that even at max settings, max detail, max distance with the entire world visible, my client max memory was only 3.3GB
I have no idea how you have your game structured, but I suspect there is a lot of optimizations that could be done to get that memory usage down to a more manageable level for the server.
But that is another topic of discussion, your original issue still stands when it comes to server memory if 700 player servers are suppose to have a higher RAM cap versus 200 or 100 player servers, etc.
I guarantee you, the entire map wasn’t visible to you as the game uses StreamingEnabled, so in reality you are only loaded in a small portion of the map at a time.
You can override to debug, which is what I did. Yes, it is a very big map, took a while for my client to download the entire thing, like almost a minute (I thought I crashed my client at first) on Fiber Internet. I am curious how much memory it takes up when editing it in Studio?