On February 23rd my game’s analytics for Server CPU time as well as Server memory usage dropped to 0. This was fixed on the 25th. Since then, these two stats have been inaccurately reporting their data. The data seems FAR too low to be normal.
We are aware and are working on shipping a fix. The data should revert to steady-state levels soon. There was a configuration error on our internal telemetry system. Apologies for the inconvenience and the false alarm.