Is there a way to broadcast a ModuleScript’s contents to all clients, assuming the server modified it without the usage of Remotes? Remotes would not be effective here, as the Modules in question are updating every second, and I’d imagine that’d cause problems once the server exceeds a certain number of players.
As is, modifications to a remote by the Server will not broadcast the changes to all clients. This means that Data stored in a ModuleScript is one-sided, which is different from what I need.