The same is happening in our game, and has been reported here as well. I can only assume that Roblox is throttling servers without telling us, as this has been happening to every game I’ve spoken to that hosts >40 players per server.
Hi,
In a game I work for we have noticed a massive surge of “Total Data KB/s” on the server-side (sometimes reaching up to 40 MB/s) correlated with replication/streaming tags in the server-side microprofiler along with a new tag we’re unfamiliar with, SysEventLoop.runOnce(), which is present in 100% of our frames and we couldn’t find any documentation for, labeled under the “RbxTransport” group.
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We noticed this issue after our most recent game update. However, we have been unable to d…
I run a combat community (similar to NW) where we have ~250 player battles per server. To achieve this, optimisation has been done to allow for it to work smoothly, and has for many months.
Recently, I have identified (and i believe other communities with a similar scale also have) server instability and extremely poor performance scaling with the amount of people ingame. This is despite any changes made by me to the experience, as i did not update the place until this issue started appearing. …