Players have been reporting server-side lag and freezes happening in my game since a couple days ago.
It’s unclear to me how this happens but I suspect streaming and network bandwidth.
I don’t see major differences in server performance analytics if I compare the current numbers to what they were before. If anything those stats actually improved!
We ( Combat Warriors | Play on Roblox ), have been seeing a drastic increase in Out-Of-Memory server crashes since the Game Server Update on 3/12/26 at 12:09 PM EST. Players have been reporting seeing a highly visual and immediate increase in lag for core replication ( character movement/physics, etc ).
We’re unable to actually capture Heap Snapshots or a brunt of server side performance information beyond a Microprofiler Dump as requesting it via the F9 console actually causes the server to crash.
We’ve submitted a few server-side MicroProfiler dumps through direct messages to the group for reference.
I’m not sure what you want me to send. It’s server networking performance. Afaik microprofiler dump is purely client-sided.
Also personally I don’t notice the issue, sure there’s an occasional hiccup but that can be accounted for with regular networking delays. The problem that I want to report is that some users experience constant periodic freezing every x seconds (see private DM attached video).
The same is happening in our game, and has been reported here as well. I can only assume that Roblox is throttling servers without telling us, as this has been happening to every game I’ve spoken to that hosts >40 players per server.