Server-Side Animations Do Not Replicate

It appears that, with FilteringEnabled, server-side animations (those of which you handle with AnimationController objects) [b]do not[/b] replicate. This is easily fixed by sending out signals to every client, but is still an issue I do not believe is intended.

First off, let me say that I was torn between writing this thread in Bug Reports, Development Discussion, Studio Bugs and even Moderation Review Requests to a certain point.

After a week of hard work put into a 20-second animation, I cannot even play it. The TestAnim Animation object that comes with testing with ROBLOX’s Animation Editor worked fine, until I decided to include Keyframe names. I noticed that they went undetected, but that’s not really the problem. I figured I had to upload it to the site to get the function to work (regardless of whether or not this is the case, please disregard), but now that I use a real animation ID (as opposed to a local encryption/hash), the animation won’t play at all. I tried to import it into the Editor using the ID and all I get is nothing.

I’ve spent 60 R$ already, thinking I had made a mistake the first time I uploaded the animation (as this has never happened to me before). I’m worried and, unfortunately, convinced it’s because my animation is too long. I have searched throughout the Wiki, but nothing about length limits. The “Test” object that appears while exporting seems to have every keyframe (with their respective names) and every pose. I would like an answer, or at least, a confirmation, before I go ahead and spend all my money.

I hope this can be fixed/whatever because the Editor doesn’t allow us to simply “cut” an animation in half and upload it into halves - although I could always try using the aforementioned “Test” object that appears when exporting to the site.

[size=1]CodeWriter?[/size]

That’s whack, yo. I haven’t heard anything about length limits but it’s not like animations are a very lively field in terms of people who dabble in the lua interface.

If there is a length limit, try scaling down the time to like five seconds and then divide the speed when you play it. If it plays after you decrease the time then we know there’s a length limit. I’m thinking it might be something else, though, like an obscure interpreter glitch that only manifests if you have your timing at certain intervals, or maybe the poses aren’t being applied properly.

Also, this is relevant to my current project and I’m totally loaded, so if you want to send me an rbxm of your keyframesequence I can try to fix it. (you can get the KFS by inserting the animation via insertservice)

False alert! I have not changed a thing and today, the animation works. I suppose it might take a while for the animation to work from the site? Not sure, but it works now - I’m quite relieved!

Now to get the Keyframe names to work…!

The original post of this thread has been edited to fit the actual problem and to make aware once again of the issue that is at hand.

My animations aren’t working and I haven’t got FilteringEnabled activated.

Are you sure it’s just on FilteringEnabled where the animations won’t replicate. My animations aren’t working and I haven’t got FilteringEnabled activated.

^Gif showing the animation not playing on the client but playing on the server.^

Is the object (horse) anchored? If it is, then the animation won’t replicate.

That fixed it, thanks :slight_smile:

I honestly had no idea it wouldn’t replicate when anchored.