You can write your topic however you want, but you need to answer these questions:
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What do you want to achieve? Keep it simple and clear!
I have this sphere which players control and move on map and collect those ball and they grew in size. Initially i was changing the size on the server size whenever they collects a ball but that was lagging the game. So, i decided to set networkowner of the ball to the player.
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What is the issue? Include screenshots / videos if possible!
The problem is that Networkowner dont replicate size changes.
Anyone can suggestion a way, I can use to replicate the size change on the server side without lagging the game. I tweening the sphere size whenever player touches a ball and it seems a lot of work for the server. As it suppose to happen every seconds for multiple time for all the player.