hey developers! i just made a discovery in my game that if I anchor the ball on the client, it stays there, but the problem is that server sided touched function still works when the part touches the ball. i have no idea on why it works, but is there a way to fix this? i don’t want any exploiters to ruin the game. any help appreciated.
My solution for this problem would be to check the distance between the player and the ball on the serverside before the server sided function is able to run. You’ll probably do this by checking the magnitude between the player’s humanoidrootpart and the ball. Vector3 | Documentation - Roblox Creator Hub
tysm! i found another vulnerability by teleporting to the ball, but I fixed it. thanks!