Good evening. I’ve been searching for a while and I haven’t really seen any solutions to being able to transfer Virtual-Reality controller / head cframe over to the server (That is, without using remote events.) I have been trying to make my VR game server sided, and cannot figure out a way to be able to transfer vr cframe data without throttling remote events. If anybody has a solution, please let me know. Thanks.
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In the same way the the client has network ownership over the character, could you create a part and give it network ownership to the client? Then have the client set the CFrame of that and hopefully it replicates to the server. (I acknowledge that its kind of a hacky way to avoid throttling)
The best way to send over the head CFrame to the server is to send remotes at a certain rate. Network Ownership can be really dodgy a lot of the times and it would just be better to signal remotes.
For example trying to set a parts cframe every frame will cause it to start jittering like crazy on the server.