Server thinks I am spamming Remote Events after changing FPS cap

I have an issue when I join my game on PC, and I change my cap to anything higher than 60, the server starts warning
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I am not sure what is causing this. Help will be appreciated.

Do you have any code anywhere that is in a loop either using task.wait or Heartbeat? As they are based off fps. You could instead change it to wait() which is on 30fps. Or implament a timing function by taking the current tick() and then checking if tick()-lastTick > 0.5 which is 500ms.

Run service is fps dependant. If you send remotes from inside a section of code that fires more the greater your fps is then that is the issue. Also even if you lower your fps again I imagine sending 60 remotes a second isn’t a good idea anyways

I will need to look back at my scripts and check out what happens. I noticed it started happening on mobile as well. Thank you.