Server Tween Causing Desync

I am making a game where a player repeatedly climbs a wall. The animation part, is handled by a tween of a part between the bottom part of the wall to the top part, using an ‘AlignPosition’ to keep the character attached. The problem I am having is that from the server side, the model is not following along exactly. The humanoid root part is at the correct positions, but the rest of the meshes are not, and slowly fall out of the world meaning other players (especially if they join after several climbs), see them in a different position. How can I fix this? Thanks in advance and feel free to ask any questions.

2 Likes