Server&Clients MultiPlayer Test with 2 Players WONKY&Unreliable with OUTPUT errors and missing GUI for Player2

I am getting new and different messages in my Output in a blank Roblox Studio Baseplate that I open up to use.

I then ran a Test Play after choosing Server&Clients and changed the toggle to 2 players

TestMode

This is what I see on the Server Screen, Notice the Output in this image


This is what I see on the Place1 for Player One, Notice the Output and GUI is present

This is what I see on the Place1 for Player Two, Notice the Output and GUI is missing

Expected behavior

I expect to see a clean Output window with a blank Output(no red or orange errors)
I expect both Places, for Player1 and Player2 to also have a blank Output(no red or orange errors)
I expect both Places for Player1 and Playe2 to have the GUI present in the top right hand corner that we usually see showing Player1 and Player2 in the game.

I would like clarification from Roblox Staff, on when this is going to be fixed ?

I would like clarification from Roblox Staff, on how this error may compromise testing scenarios of multiple players with Server&Client data going back and forth.

I’d like to know if this will actually cause “my code” to appear to not be working correctly when it might actually be correct, but since something is not being recognized correctly between Server/Client and multiple players, perhaps the data is not being seen by the server or client ?
Now in the screenshots I’ve shown you, I don’t have any of “my code” in here just for the purpose of showing you what is occurring, however this same thing continues to happen while I am programming and testing, so it leaves me with a feeling of unease that I might think my code is wrong even if it is not b/c the testing environment seems to be wonky right now.

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Thanks for the report! We will close this as duplicate since it has been previously reported.