I’m unsure if this is classified as an Engine bug or a Web bug, but many of the servers of my game are overfilling the 50 player limit:
This is the place settings:
My game is not designed to handle more than 50 players which is why it is set to 50. If the difference of players above 50 are actually in the game, and not just queued, this could break the entire game. I’ve noticed a lot of players leaving in the last hour or so and I’m curious if this is why.