I’m trying to make a serverscript where I’m trying to define a script that is stored in ServerStorage. But for some reason, it isn’t picking up that there is a script inside of ServerStorage.
And here’s proof that the script is in serverstorage:
I’m trying to make a serverscript where I’m trying to define a script that is stored in ServerStorage. But for some reason, it isn’t picking up that there is a script inside of ServerStorage.
Oh, what I’m trying to do with the script is to clone the script into a part.
That isn’t his problem, read the topic.
The intellisense isn’t working that is his problem.
I did some testing and it doesn’t pick up a script if the script is named after a function.
For example I named a script FindFirstChild and it didn’t pick it up.
But when I named the Destroy script to: “DestroyScript” it got picked up.
Wow, that actually helped. Thanks man!
That’s not the issue, watch the video, and yes, scripts tend to run in ServerStorage, depending on what you use.
Because there’s already an event called :Destroy()
which deletes the instances.
So that’s why. Ok. Thanks for letting me know.
Try:
local ServerStorage = game:GetService('ServerStorage')
local Destroy = ServerStorage:FindFirstChild('Destroy'):Clone()
-- Rest of your code here
My problem was solved a while ago.
Oh lol. Sorry.
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