ServerStorage Or ReplicatedStorage

Which Is better to clone items from, like cloning a tool.

  • ServerStorage
  • ReplicatedStorage

0 voters

Better questions would be, which script the items are to be cloned and what for.

Cloning a tool? → server script → ServerStorage
Some screen UI images? → local script → ReplicatedStorage
Building model previews? → local script → ReplicatedStorage

If an object is going to be accessed by the client, it has a place in ReplicatedStorage. Otherwise, there is no point in burdening the network with unnecessary instances that could be stored in ServerStorage.

Sometimes you might have tool models for display ready in ReplicatedStorage, but actually functional tools in ServerStorage.

So other words it is better to clone SeverStorage and if I use ReplicatedStorage instead it just lags the game?

In a nutshell, it’s better to use ServerStorage where it’s not necessary to use ReplicatedStorage, because every object in ReplicatedStorage consumes some of the network budget to be replicated, and takes a bit of the client memory to exist. If the client doesn’t need it, don’t send it. :slight_smile:

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