Servo Motor Responsiveness

Oh no. This is what made driving empire unplayable suddenly. I hadn’t even seen this topic at all, much less prepared for it; doubt many people did…

I did notice stability improvements, but where stability was gained; turning was negated at higher speeds.
My main point is still that this is a majorly underpublicized article.

Props for the stability improvements, will probably come in handy once all the games account for it!

Driving Empire should be fixed now :+1:

But yeah I do agree, this post didn’t catch my attention. When scrolling through my notifications, “Servo Motor Responsiveness” sounds like a question or bug report. “Changes To Servo Motor Responsiveness” would’ve been much easier to differentiate.

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Hey there !
My game is clearly based on a creative engine (you create your map, …) and CylindricalConstraint & HingeConstraints are something that you may use in this create mode…

So, I have a testplace that is in private, its ID is: 5478695144

You may add it to have these brand new features because I had kinda weird problems with CylindricalConstraint in servo, with limitsEnabled for instance:
(When touching the red part, it expands the constraint, and vice-versa)

LimitsEnabled == true

https://gyazo.com/81a4a261005d8f3e8036a8f85b7453fd

LimitsEnabled == false

https://gyazo.com/fe66b83501ea1008b8713f750133ec50

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