Oh no. This is what made driving empire unplayable suddenly. I hadn’t even seen this topic at all, much less prepared for it; doubt many people did…
I did notice stability improvements, but where stability was gained; turning was negated at higher speeds.
My main point is still that this is a majorly underpublicized article.
Props for the stability improvements, will probably come in handy once all the games account for it!
But yeah I do agree, this post didn’t catch my attention. When scrolling through my notifications, “Servo Motor Responsiveness” sounds like a question or bug report. “Changes To Servo Motor Responsiveness” would’ve been much easier to differentiate.
Hey there !
My game is clearly based on a creative engine (you create your map, …) and CylindricalConstraint & HingeConstraints are something that you may use in this create mode…
So, I have a testplace that is in private, its ID is: 5478695144
You may add it to have these brand new features because I had kinda weird problems with CylindricalConstraint in servo, with limitsEnabled for instance:
(When touching the red part, it expands the constraint, and vice-versa)