i wanna set a Variable’s value from a script to a value from a modulescript
the script is serverside
Modulescript:
Script:
But it returns “nill” or “null” and never a “0” or a number
what am i doing here that’s wrong?
i wanna set a Variable’s value from a script to a value from a modulescript
the script is serverside
Modulescript:
Script:
But it returns “nill” or “null” and never a “0” or a number
what am i doing here that’s wrong?
if you odnt mind me asking, what is “self”?
a table containing some stats
this is from the module script
local module = require(moduleScript)
module.Diamond = 10 --set value
print(require(moduleScript).Diamond) -- `10`
im still unsure by what “self” is. but if i understand your problem right you wanna have a function that you can call form a modulescript that will set “Diamonds” to 0?
I want to set the serversided variable diamonds to the same amount of self.diamonds on the module script
i just don’t know how to get the value on modulescript to be put on a variable from a serverside script
Wait so self.diamonds is a changing value or is it constant?
Since plrClass.Diamonds
is part of the module you can just run
local plrClass = require(PATH_TO_MODULE)
plrClass.Diamonds = newValue
print(plrClass.Diamonds)
However if you want it to be a local variable, you can use getters and setters similar to Java
local plrclass = {}
local Diamonds = 100
function plrclass:SetDiamonds(value)
Diamonds = value
end
function plrclass:GetDiamonds()
return Diamonds
end
return plrclass
local plrClass = require(PATH_TO_MODULE)
-- Option 2
print(plrClass:GetDiamonds()) -- 100
plrClass:SetDiamonds(9000)
print(plrClass:GetDiamonds()) -- 9000
Sounds like you need to cross script environments from module script to server script.
I do not recommend this for performance reasons but you can try doing this in your player class
function plrClass:SetVarToDiamonds(var)
getfenv(2).Diamonds = self.Diamonds
end
Havenr tested it btw
bro just return the value instead of setting it via a modulescript.
the way your doing is not possible unless it is a value instance.
local Diamonds = Module:SetDiamonds()