This red-marked model name dogs is a morph
And It gets cloned and turns into players morph, but the name of this model doesn’t change to the player’s name even though it is representing players as a different morph.
I am using this method to morph:
local model = script.Parent game.ReplicatedStorage:WaitForChild("Test").OnServerEvent:Connect(function(player) local oldCharacter = player.Character local morphModel = model:FindFirstChild("Dogs") local newCharacter = morphModel:Clone() newCharacter.HumanoidRootPart.Anchored = false newCharacter:SetPrimaryPartCFrame(oldCharacter.PrimaryPart.CFrame) player.Character = newCharacter newCharacter.Parent = workspace end)
But I need the morphed model name changed to the main player name whenever a player morphs into this model.