How would I set network ownership of a player’s limbs to another player? I’m making players ragdoll when killed by another player, and I want the killer to have network ownership so the ragdoll will be smoother on their end.
I figured out how to do it by setting the player.Character of the ragdolled player to nil, in which case it will then stop automatically setting the network ownership to them, but that messes up a lot of other stuff that I’m working on so I wonder if theres any other way.