What I’m looking to do is set the Orientation of a part, but using CFrame.
If I want to get the part’s orientation set to something specific, it should be set to that, as if I were directly setting the Orientation with a Vector3.
Why I can’t just use Orientation is because I’m using welded parts, and welded parts don’t work with Vector3.
I feel like I’m overthinking this heavily, it should be pretty simple but everything I’ve tried doesn’t work.
I’ve tried it, don’t know what I’m doing wrong.
Using CFrame.Angles() doesn’t give an exact wanted orientation, such as setting the part to 0,50,12 exactly
gear is the Part, at is the hand attachment in a player’s arm.
It’s supposed to orientate a gear in the player’s left arm properly, which it does when standing still, but not when walking or jumping.
You may have noticed weird results solely because of how each joint/attachment in the player is orientated.
For example mine is the elbow joint, so it bends weirdly while jumping.