that’s not true… the script doesn’t even assume a baseplate exists because it usually doesn’t.
Actually, hold on, what you’re doing is just checking the size of EVERY, SINGLE, PART, which is probably the most inefficient thing I’ve ever seen, and even worse you’re doing this each time the player’s character gets added.
This module shouldn’t be used in any games with two or more buildings, since it will take a hit on server performance EACH TIME a player joins the game.
there is debounce so its not “EACH TIME” a player joins the game. I tested the plugin on maps with like 10k part counts and it runs quite fast. Lua is impressive