You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
a count down in Notification -
What is the issue? Include screenshots / videos if possible!
i dont see the Notification -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
none , where should i look
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
--local script
script.Parent.Parent.Activated:Wait()
game.StarterGui:SetCore('SendNotification',{Title = 'eating',Text='you eat your drink'})
script.Parent.RemoteEvent:FireServer()
local number = script.Parent.RemoteEvent.OnClientEvent:Wait()
if number == 1 then
game.StarterGui:SetCore('SendNotification',{
Title = 'you died',
Text='dont eat metal next time'
})--
elseif number == 2 then
game.StarterGui:SetCore('SendNotification',{
Title = 'you are safe',
Text='can you do that again'
})--
elseif number == 3 then
game.StarterGui:SetCore('SendNotification',{
Title = 'jump',
Text='ho no it was a jumping potion'
})--
wait(3)
for i=3,1,-1 do
print('do')
game.StarterGui:SetCore('SendNotification',{-- this does not work
Title = 'count down',
Text=i,
Duration = 5
})--
wait(1)
end
end
-- script
local client = script.RemoteEvent.OnServerEvent:Wait()
local rnumber = game.ServerStorage.GetRandomInt:Invoke(1,3)
wait()
script.RemoteEvent:FireClient(client,rnumber)
local humanoid = client.Character:FindFirstChildOfClass("Humanoid")
if rnumber == 1 then
humanoid.Health = 0
elseif rnumber == 2 then
-- nothing happens
elseif rnumber == 3 then
wait(3)
for i=3,1,-1 do
wait(1)
end
local jh = humanoid.JumpHeight
humanoid.JumpHeight = 600
humanoid.Jump = true
humanoid.JumpHeight = jh
end
wait()
script.Parent:Destroy()
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.