I’m trying to use SetStateEnabled to prevent the FallingDown state from ever occurring on my player’s charatcer. However, I still get cases where it can happen
-- Done on server*
player.CharacterAdded:Connect(function(character)
character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
end)
print(
Player.Character.Humanoid:GetState(),
Player.Character.Humanoid:GetStateEnabled(Enum.HumanoidStateType.FallingDown)
)
I don’t know if I’m misinterpreting the wording, but the way I read it, this claims that disabling the state means it won’t occur, ever!