Hello everyone!
I am trying to make knockbacks for my combat and its really slow(as in it takes a few milliseconds for the player to be pushed) in pvp so i tried setting network ownership of the player being hit to the player thats hitting. Then i read an article that stated that a player’s character’s network owner will always be the player. After reading this i read another post that taught me if i use constraint on a player’s character, his network owner will change. I tried using rope constraint to set the network ownership of the other player’s character to me, but a bug appears where my movement froze and i think it is because im no longer calculating my physics. I wanted to know if there is a different way of going around this!