I’m working on a Space game and trying to create boundaries of the Over-all space model.
I’ve attached a brief example below demonstrating this -
The overall size of the “Space” model is shown by the larger box.
Using coding, is there any way I can create a Boundary around the model so that I can take note as to whether or not a Player has ventured too far?
Ventured too far from a chunk or from the overall model? You could put a part in the middle of the model, and use Maginitude to check how far they are from the center.
Space is going to be one whole Chunk as it’s gonna be used primarily for travelling Planet to Planet -
I thought about using Magnitude - But how exactly would I measure the Magnitude in comparison to the Planet / Space overall size?