In blender, you have the ability to place and use a camera at any times. When animating, this can be extremely useful. I’ve been working on some animations for a FPS game, and I was wondering if something similar could be done in Studio, whether that be with a plugin or some sort of method to chance the camera position to an exact location in studio. The best I can do is moving the camera into the rigs head, which isn’t perfect and can lead to some alignment issues, especially while doing the animations for aiming down the sights.
Camera in blender
In roblox
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Moving the camera into the head in studio
Slight misalignment when aiming in-game, as you can see the iron sights are slightly off-center, though the issue is with the angle of the gun, not the model
I am not experienced with blender animations and I would prefer to use the roblox animator, not the blender animation importer plugin.