Setting CameraMode to Classic (from LockFirstPerson) still keeps the camera locked in first person?

When a character spawns, I set their camera to FirstPerson

Camera.CameraType = Enum.CameraType.Custom
Camera.CameraSubject = Humanoid
Player.CameraMode = Enum.CameraMode.LockFirstPerson

and when they die, I set their camera back to classic

Camera.CameraType = Enum.CameraType.Custom
Player.CameraMode = Enum.CameraMode.Classic

However, when you die, the camera stays locked in first person (can’t move the mouse as it’s locked in centre)

The player isn’t locked in first person, but is rather just in first person. You should force them out of first person (change the 2nd script)

Player.CameraMinZoomDistance = 15 --Zoom distance
Player.CameraMode = Enum.CameraMode.Classic
Camera.CameraType = Enum.CameraType.Custom
Player.CameraMinZoomDistance = 0.5 --Your old min zoom distance
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