Setting Collision group Client and Server side?

Currently when you spawn a unit its on the client side only. Once it’s placed its replicated to the server and added to a collision group. When you move it again its on the server so the collision isn’t an issue.

However, when I move the character on the client side, spawning it, it’s able to move the characters I’ve already placed. Any chance I can add it to the collision group while I spawned it for the first time (Only on client side)? I don’t think its possible…

I’m pretty sure you can do so by just making it a collision group for overall characters and disabling them.

Another route you can go (might be more complicated) is to have the character you’re placing’s children have all cancollide disabled.