I set my game settings to R6 but when I join on an alt with a 3.0 package it doesn’t remove their package and give them R6.
edit: I also tried making a new game and setting the same settings but it still does not work:
I set my game settings to R6 but when I join on an alt with a 3.0 package it doesn’t remove their package and give them R6.
edit: I also tried making a new game and setting the same settings but it still does not work:
It quite literally is R6. Can you be a little more clear on what you are trying to do?
I don’t want the player to have their 3.0 avatar and instead have the R6 package that I have on.
Changing it to R6 changes it so its all the same size, it doesnt have to be blocky to be R6
In the avatar page in your game’s settings, it is possible to change mesh IDs for limbs and body parts of the character. But since a block avatar isn’t a package (no package limbs are equipped), there is no ID to give them. Give me a few moments to test something.
update: Found a script that removes their packages.
local Players = game.Players -- establishes player from game
function PlayerJoined(Player) -- main function
local function RemoveMeshes(Character) -- secondary funcation
local Humanoid = Character:WaitForChild("Humanoid") -- finds body
wait()
local CurrentDescription = Humanoid:GetAppliedDescription() -- finds body description
CurrentDescription.Head = 0 -- changes to standard
CurrentDescription.Torso = 0
CurrentDescription.LeftArm = 0
CurrentDescription.RightArm = 0
CurrentDescription.LeftLeg = 0
CurrentDescription.RightLeg = 0
Humanoid:ApplyDescription(CurrentDescription) -- applies values to description
end
Player.CharacterAppearanceLoaded:Connect(RemoveMeshes) -- forces description to values
end
Players.PlayerAdded:Connect(PlayerJoined) -- runs main function
You can put a script in startercharacterscripts. It will wait until some parts of the character load and then get the children if the character and delete the CharacterMesh instances
Edit: yeah that
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