If you set the value of a Humanoid’s HipHeight to NAN (0/0), The game client hangs.
This can be used to crash servers if a game doesn’t have FilteringEnabled set to true.
Does this replicate before crashing the client/server?
I haven’t been able to test yet. Possibly not, but this shouldn’t be happening in the first place.
I’ll fix this, I’ll probably just check if the value is NaN when you are trying to set it and output a warning if it is.
Interesting. There is a NaN check and limits for this property due to a previous exploit.
Have you verified that this works? Is there any special method you are using to set HipHeight to NaN?
This is interesting, I see the NaN check but I can still reproduce the issue with the following code in production Studio.
game.Workspace.Player1.Humanoid.HipHeight = 0/0
Edit: Figured it out, I’ll fix it.