After creating a decent lobby area, I have a problem with players spawning on top of each other. I’ve pasted multiple lobby areas but when testing with co-developers, we sometimes spawn in the same lobby room. I only want players to be in each other’s rooms after accepting party invites, but after much research I can’t seem to find a way to isolate spawns to one player.
I know this post was marked solved but I’m curious as to how I would go about this. Is it as a simple as a PlayerAdded function and then Instance.new? But then how would I assign the player to the team and make sure nobody else joins that team?
Sorry, lots of questions. If you can’t answer them, that’s fine.