Lighting.GeographicLatitudeis set to 41.733, which is the default. Changing this will also change the
TimeOfDaythis error occurs.
Lighting.Brightnessgreater than 0.
- Notice how the place is very dark and that brightness changes do not have an effect. You can set the brightness to a very large value like 1000. Only the sides of the baseplate will be lit up, but not the top.
Lighting.Brightnesswas applied to the top of the baseplate, which is not intended. This also causes noticeable differences at lower brightness levels.
This issue lasts until the
TimeOfDay is back to
19:13:40 at the next cycle.
I expect the brightness to gradually increase, and decrease based on
TimeOfDay, and at a reasonable time. For a
GeographicLatitude of 41.733, this time would be around 6:07. Alternatively, I would also accept the light to be consistent, or for the brightness to go back up when the moon is out.
The brightness jumps from a very low value set by
TimeOfDay to the original value set in
This is very noticeable in time-of-day scripts.
You can make the effect less noticeable by turning
EnvironmentSpecularScale to 0. This is not suitable in many lighting environments. Alternatively, you can set
Brightness to 0 and rely on
EnvironmentDiffuseScale to provide light from the skybox textures, but again, this might mess up the lighting.