Expected Behaviour:
Before one of the recent updates, if setting the MaterialVariant of a part, and the part’s current base material doesn’t match the desired MaterialVariant’s base material, the base material would automatically match that of the selected MaterialVariant.
Current Bug:
When setting the MaterialVariant of a part that doesn’t have a matching base material of that MaterialVariant, the part’s base material doesn’t automatically match the MaterialVariant’s
I genuinely thought I was losing it. Despite it being a really small issue it’s beyond frustrating - especially if you want to change the material variant of a bunch of parts and forget about it, then see this once you deselect them all. It doesn’t even waste a lot of time to correct it, but it’s just super damn annoying.
I noticed this recently as well. Thanks for reporting this bug.
I was confused when I tried to set a part to a material variant then after some trial and error I figured out I had to set the matching base material first(manually).