Can you detect anything wrong with this picture?
-- my collision groups
local physicsService = game:GetService("PhysicsService")
physicsService:CreateCollisionGroup("Pets")
physicsService:CreateCollisionGroup("Ghost")
physicsService:CreateCollisionGroup("Characters")
physicsService:CreateCollisionGroup("NPCS")
physicsService:CollisionGroupSetCollidable("Ghost", "Characters", false)
physicsService:CollisionGroupSetCollidable("Ghost", "Pets", false)
physicsService:CollisionGroupSetCollidable("Ghost", "Ghost", false)
physicsService:CollisionGroupSetCollidable("Ghost", "Default", false)
physicsService:CollisionGroupSetCollidable("Characters", "Characters", true)
physicsService:CollisionGroupSetCollidable("Characters", "Pets", false)
physicsService:CollisionGroupSetCollidable("Characters", "Ghost", false)
physicsService:CollisionGroupSetCollidable("Characters", "Default", true)
physicsService:CollisionGroupSetCollidable("Pets", "Characters", false)
physicsService:CollisionGroupSetCollidable("Pets", "Pets", false)
physicsService:CollisionGroupSetCollidable("Pets", "Ghost", false)
physicsService:CollisionGroupSetCollidable("Pets", "Default", true)
physicsService:CollisionGroupSetCollidable("Default", "Characters", true)
physicsService:CollisionGroupSetCollidable("Default", "Pets", true)
physicsService:CollisionGroupSetCollidable("Default", "Ghost", false)
physicsService:CollisionGroupSetCollidable("Default", "Default", true)
-- How I set the collision group for the drone.
for index,part in pairs(drone:GetDescendants()) do
if part:IsA("BasePart") then
physicsService:SetPartCollisionGroup(part, "Pets")
end
end
player.CharacterAdded:Connect(function(character)
-- how I set collision group for characters.
for index, part in pairs(character:GetDescendants()) do
if part:IsA("BasePart") then
physicsService:SetPartCollisionGroup(part, "Characters")
end
end
print("changed collisions for ",character.Name) -- this prints for both character names.
end)
It doesn’t collide with my character but it collides with other characters as shown in this video:
It shouldn’t collide with any characters. What am I doing wrong?
I set the Network Ownership of the drone to the player, which might have something to do with it.