Now, this does not cause any actual problems (they are just warnings), but I do not understand why they are occurring. It is as if something is trying to specifically destroy all of those values, yet I certainly have no script in which everything named OriginalSize is targeted and destroyed. I also definitely do not have a script that tries to destroy any limb or character part. My game is also one in which the character is never respawned (i.e. he lives forever, as there is no way for him to die).
Currently, the only possibility I can see is that this is some form of Roblox engine bug, but since this has not been reported anywhere else, I want to think that this is because of something different. Has anyone run into this problem as well and can give me some insight?
This warning only occurs where something is Destroyed (or set to nil) almost immediately after creating it. I can confirm it occurs to me, but only occasionally.
I support this statement. I think it’s something on Roblox’s part.
However, to my knowledge, it is does not cause any detrimental effects to the affected game (other than numerous output messages). You shouldn’t be worried about it.