A common bug report of the alpha testers of a game I am working on is the following warning stream:
I know I am not the only game experiencing this exact problem, so I do not believe this is a product of my actions. I certainly have no script in which everything named
OriginalSize is targeted and destroyed, nor do I have a script that destroys any character part or limb. The testers are all on PC, and I currently have not found a correlation between an in-game action and the warnings appearing. The warnings occur on the client.
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