Setting Part's CFrame to Camera's CFrame every frame "lags" the part behind

All I’m doing is setting the Part’s CFrame to the Camera’s CFrame every frame, but it’s not working as intended.

Any ideas?


image

Couldn’t find any other topics on the forum as I’m not really sure how to word this issue.

Try using this instead

RunService.RenderStepped:Connect(function()
	Helmet:PivotTo(Camera.CFrame)
end)

yeah that worked thanks!
I always thought BindToRenderStepped was a modern way of doing RenderStepped but I guess not…

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