All I’m doing is setting the Part’s CFrame to the Camera’s CFrame every frame, but it’s not working as intended.
Any ideas?

Couldn’t find any other topics on the forum as I’m not really sure how to word this issue.
All I’m doing is setting the Part’s CFrame to the Camera’s CFrame every frame, but it’s not working as intended.
Any ideas?
Couldn’t find any other topics on the forum as I’m not really sure how to word this issue.
Try using this instead
RunService.RenderStepped:Connect(function()
Helmet:PivotTo(Camera.CFrame)
end)
yeah that worked thanks!
I always thought BindToRenderStepped was a modern way of doing RenderStepped but I guess not…
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