Setting SurfaceGui Adornee distorts the GUI completely

Hi everyone,

So I am trying to set a SurfaceGui to have an Adornee in my game to a part in order to use the TextButtons in the Gui to prompt the player to purchase a gamepass.

However, the problem is that when I set the SurfaceGui parented to the part I want it to display on, the Gui is displayed completely fine.

But, when I move the Gui to be parented to StarterGui and have an Adornee at the part I earlier placed it on, that is where it starts to glitch out and the UI starts to distort.

I’m not sure what the problem is. I’ve checked online but could not find any solution. The size and position of the frames are using Scale, and I am using a UIListLayout to sort the frames. If anyone could help inform me why this is happening I would greatly appreciate it!

Before Adornee:

After Adornee:

I appreciate any help :slight_smile:

EDIT: Solution was that the Size, AnchorPoint and Position’s were somehow changed :sweat_smile:

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