I’m currently making a throw animation that involves both arm movement and leg movement, but I want the default roblox walk animation to override the leg movement and not the arm movement.
Thus, is there a way to set the animation priority of a single keyframe (e.g. setting the left leg keyframes to “Core” while keeping the rest of the keyframes as “Action”)?
Just don’t animate the legs at all. Make sure there’s no key frame for the legs there at all. You can also adjust the weight of the animation on how much the animation affect one another.
You can make two animations. For the arms and for the legs. You can combine them both to make the full animation. Since you want the default walk to override, you can adjust the weight of the legs. Make sure your animations are only using the parts that are animated, and don’t move anything that is not related to that part!