Setting the Camera into a specific angle while the Character is able to move deletes all your parts

I was working on a system where your camera would be set to a specific area for a 2d section (that’d technically be 3d), but setting the camera to that angle would just destroys every single part in my Character.

Video of the problem happening:

The problem doesnt happen if the Humanoid isnt able to move (PlatformStand on)

System Information: 13th Gen Intel(R) Core™ i5-13400F, 16GB, NVIDIA GeForce RTX 4070

Expected behavior

The intended result is for me to not have to do anything extra for a simplistic camera angle change.

A private message is associated with this bug report

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It looks like your Avatar dies (see red outline).
The camera itself has no affect on the Avatar / Humanoid.

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Yes, all of my parts get deleted as well (watch workspace when I set my camera angle) when the camera enters that angle. There is no part that’s meant to kill me.

I linked a place in the private message that has a simple UserInputService event (LocalScript in StarterPlayerScripts) that sets your camera to scriptable and to that CFrame by pressing E. As long as you’re able to move when the camera is in that angle, you die.

Having a similar problem; character is fine unless the camera is set above.

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Yeah, this is how my script looked as well in the place I had attached. This is a very annoying problem.

Apologies for bumping, but I found out that this sets your MoveVector to nan, 0, nan. If I used the move-vector prior to ControlModule:calculateRawMoveVector, I can move just fine without death, just without the movevector being rotated with the camera, so W wouldn’t be forward, it’d be left. The problem lies within ControlModule:calculateRawMoveVector.