Here it is when I set the particleemitter, it is in an attachment
This is what happens when I start punching. The emitter points downward
I’m looking to keep the emitter facing towards the hands direction instead of it continue to point downward
Here it is when I set the particleemitter, it is in an attachment
I’m looking to keep the emitter facing towards the hands direction instead of it continue to point downward
This is because the particle probably has it’s Orientation property set to FacingCamera, this means that no matter how the part is moved or rotated; the particle will always face the camera. You can experiment by changing this to the other modes and see how that works.
Hope this helps.