In Studio, it’s possible to set the Selection to game, while I dont expect this to be a bug since the property window can handle it just fine…
…it proceeds to make every single builtin with Selection code fail an identity check and flood the output with stack errors.
Affected BuiltIns:
- CollisionGroupEditor
- DraggerFramework
Reproduction:
Run this command
game:GetService("Selection"):Set{game}
in the command bar, after running, before mentioned BuiltIns will proceed to fail.