Setting the selection to "game" causes BuiltIns to fail an identity check

In Studio, it’s possible to set the Selection to game, while I dont expect this to be a bug since the property window can handle it just fine…

…it proceeds to make every single builtin with Selection code fail an identity check and flood the output with stack errors.

Affected BuiltIns:

  • CollisionGroupEditor
  • DraggerFramework

Reproduction:
Run this command

game:GetService("Selection"):Set{game}

in the command bar, after running, before mentioned BuiltIns will proceed to fail.

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Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.

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