I made a StarterCharacterScript that sets your Y velocity to 100 once you’re no longer standing on a part. For some reason, it just makes you slow down one time shortly after being in the air, then doesn’t do anything else.
while true do repeat wait() until script.Parent.Humanoid.FloorMaterial == Enum.Material.Air script.Parent.HumanoidRootPart.AssemblyLinearVelocity = Vector3.new(0, 100, 0) repeat wait() until script.Parent.Humanoid.FloorMaterial == Enum.Material.Air == false end
Here’s a recording of what happens:
glitch.wmv (447.5 KB)
Why doesn’t it bounce my character upwards after I walk off of the stairs?