Hi there.
I wanted to achieve a basic ClockTime-based Atmosphere system that changes the Ambient property based on ClockTime.
I wanted to use the SetTween as a way to indicate a ClockTime between 16.5/7.5 and 18.1/6, but only SunTween and MoonTween play for some reason.
Code:
local Options = TweenInfo.new(
1,
Enum.EasingStyle.Quint,
Enum.EasingDirection.Out
)
local TweenService = game:GetService("TweenService")
local Lighting = game:GetService("Lighting")
local function ChangeAtmosphere(clockTime: number)
local SunTween = TweenService:Create(Lighting, Options, {Ambient = Color3.fromRGB(300, 300, 300)})
local SetTween = TweenService:Create(Lighting, Options, {Ambient = Color3.fromRGB(300, 200, 0)})
local MoonTween = TweenService:Create(Lighting, Options, {Ambient = Color3.fromRGB(127, 127, 127)})
if clockTime >= 18.1 or clockTime <= 6 then
MoonTween:Play()
elseif clockTime <= 16.5 or clockTime >= 7.5 then
SunTween:Play()
else
SetTween:Play()
end
end
task.spawn(function()
while true do
task.wait(0.1)
ChangeAtmosphere(Lighting.ClockTime)
end
end)
I tried adjusting the min and max, switching them around and even used an “else” but, nothing happened.
Please let me know if there’s a proper solution to this.
Thank you