Its been happening since last night as far as I’m aware, but yet I’m talking about the apply inverse kinematics. I have not checked to see if any motor 6’ds were missing. I was just animating and playing around with the plugin when I started experiencing the bugs. I was originally doing it the old fashion way moving every join to suite my needs. After I uploaded the animation I closed the animation editor and the rotation and move tool wouldn’t go away. and the rig was in an odd position.
such as this but this photo was taken directly after I reopened studio to see if there was a chance the rig would reset. Rig builder is not at all affected by this I think.
EDIT: just replicated the move tool glitch from the animation editor.
I also just looked at the Motor 6D’s in LowerTorso
. Not sure if there are supposed to be a bunch of roots but all, if not most do not have a Part0
P.S Multiple parts were selected in the photo but I also went through them one at a time after selecting all the roots.
If anything else is needed from me and you can’t get a quick response from me on here message me on discord: KnockOfScripting#3411