My game is having some issues about the npc pathfinding or when i try to unanchor npc humanoidrootpart so the npcs can start moving they just get stuck and they cant move.
Its happening to me like some hours/minutes ago, its not a script error of my npcs cause everything was working fine in hours and i dont touched the script anymore i dont know why they freeze…
Before this update, the replication issue was already occuring and i haven’t updated the game since may 25th before publishing this update.
It doesn’t look like an issue on my end.
Thank you so much, character position is way way way more responsive than it was.
I still notice a little bit of mild ghosting around but I don’t remember if it was always like that, so it seems fine to me currently.
This topic was marked as solved, so if you are going to keep posting to it, make sure you are following the bug reporting format. Doesn’t seem like any of the above replies contain (at the least) a game link or a video highlighting the issues.
Cool so if it is an exploit then you know you’re off-topic here. This topic is about a physics change that was turned off (see staff response above). Not about exploiting. Make a new topic with more details.
I believe the Physics replication being turned off may have caused more issues. Untill recently my Aircraft used to fly fine without any major fps drops however the same plane untouched or modified recieves random lag spikes that ive not been able at all to get to the bottom of even with microprofiler. Ive made several changes, turned off specfic parts of the server controller script and still this unknown issue appears which can drop fps from 60 to 20 for extended periods of time but goes away when for instance the Aircraft is landed. Im 100% sure its due to a recent change as ive checked and cross checked aswell as the fact issue wasn’t here till a week or so ago. Here my Microprofilelog_B0C24_microprofile_20200518-014802.html (229.6 KB)
Is there any update on this side of things? Still seeing physics lag which wasn’t an issue a week or two ago and is delyaing my aircraft development aswell as I assume other games like train transport etc are seeing still this lag.
I am not entirely sure if this is related but i remember seeing a post yesterday about the owner of this game about having his game ddosed. Normally id be like “thats bs” but his games server was being sent like 1billion kilobytes of garbage data. I feel like the lag from games being ddosed is affecting normal games
This issue has returned, although with a higher threshold than before. Simply join the game, knock over the bricks a few times, and after roughly a minute you will desync and then disconnect.
This is affecting Car Crushers 2, making it completely unplayable.