Hello, I’ve been doing a little work on my fps engine here:
I noticed that while in first person, the game becomes much laggier. I created a super simple repro for the game here:
The download to the game file is here:
LaggyFirstPerson.rbxl (1.6 MB)
The view model is marked as Non Collidable, Non Anchored, Non Cast Shadows, and Automatic render fidelity where applicable. I notice that the following areas become slow when in first person (~27ms):
For contrast, here is the same measurement but in third person (~3ms):
Here you can see the change in frame time when going from third person to first person:
You can find the whole example inside the StarterPlayerScripts folder.
Thanks for posting this! I noticed this issue in Roblox too. I hope they get around to fixing it quickly…
Good luck with your development!
We’re seeing this with other players too. See this very simple scene with easily less than 100k tris.
Time spent rendering is over 36ms on this. There’s a very large amount of time spent rendering transparent objects.
I’ve also noticed that this seems to only effect some people and not others. If I put myself in the exact same spot with the same weapon looking in the same direction it will run perfectly for me.
The particular user here had system specs:
Windows 10 64-bit
AMD Ryzen 5 2600 Six-Core Processor 3.40 GHz
8 GB DDR4 RAM
NVIDIA GeForce GTX 1050 Ti 4GB VRAM
I’m running on:
Windows 10 64-bit
AMD Ryzen 7 1700 Eight-Core Processor 3.00 GHz
16 GB DDR4 RAM
NVIDIA GeForce GTX 1080 8GB VRAM
It’s been almost a month. I would really appreciate some help with this. Any time I am CFraming a rig to my camera it is killing my FPS when shadowmaps are turned on. I have a GTX 1080, this should not be happening.
Hi, it’s me again, apparently on xbox it takes like 2 minutes to render the game. The graphics switch is disabled, I suggest turning it on as there is too much lag and people won’t be able to download the graphics