The view model is marked as Non Collidable, Non Anchored, Non Cast Shadows, and Automatic render fidelity where applicable. I notice that the following areas become slow when in first person (~27ms):
Time spent rendering is over 36ms on this. There’s a very large amount of time spent rendering transparent objects.
I’ve also noticed that this seems to only effect some people and not others. If I put myself in the exact same spot with the same weapon looking in the same direction it will run perfectly for me.
The particular user here had system specs:
Windows 10 64-bit
AMD Ryzen 5 2600 Six-Core Processor 3.40 GHz
8 GB DDR4 RAM
NVIDIA GeForce GTX 1050 Ti 4GB VRAM
It’s been almost a month. I would really appreciate some help with this. Any time I am CFraming a rig to my camera it is killing my FPS when shadowmaps are turned on. I have a GTX 1080, this should not be happening.
Hi, it’s me again, apparently on xbox it takes like 2 minutes to render the game. The graphics switch is disabled, I suggest turning it on as there is too much lag and people won’t be able to download the graphics