Sword Fighting On The Skies update board
Patch 1 22/08/2022
Fixed
Ice Dagger giving more than one KOs upon killing a player
Screen remaining black and white after dying
Platforms not returning to their original color after being PWNed
Changed
Minor parts of the map
Update 1 23/08/2022
Added
Global shadows (will be toggleable)
Retro explosion effect
Retro player glint
Retro textures doesn’t apply to all textures
Removed
FEMeleeKit
FEMeleeKit versions of the sword
Fixed
Fixed a problem with sword stands not giving you the sword
Update 2 24/08/2022
Added
Shadow Sphere
Shield Sphere
Touchstone
Medkit
Jetboots are getting reworked, they’re coming soon!
Fixed
Cleaned up some coding
CUT CONTENT AHEAD!!!
Patch 2 26/08/2022
Added
Collision based sounds for the slingshot pellets
Pre-Alpha testers now have an icon next to their names on the leaderboard
Fixed
Some textures not displaying correctly
Powerup stands not giving items after getting picked up
Music not playing when enabling it via settings
Patch 3 27/08/2022
Fixed
Overhead info using the player’s name instead of the display name
Many retro textures got “re-added”
Patch 4 27/08/2022
Fixed
Reverted overhead info and leaderboard names to match the player names instead of the display names
Rework Roadmap 05/09/2023
Current Roadmap (Game will be released on an open beta after all the priorities have been completed)
Planning ahead: Combat System poll
I’m thinking of hyping up this game after a group project releases, and starting a community based around SFOTS. Once I feel like it’s an appropriate time I will be hosting a poll to decide on what hitbox system should be used ingame.
This game WILL be released.
See you on the distant skies!
Reworking this game, turning it into a brand new one with cool features and such, here’s some indev pics