So I tried importing a cylinder with slightly tilted sides (so using the default cylinder doesn’t work) into the ro studio, but when the mesh is resized, some weird shading issues happen (see screenshot). I’ve tried both blender’s autosmooth feature- and manually smoothing the sides of the cylinder while keeping the top and bottom unsmoothed, but both have the same shading issue.
Would there be any way to get rid of the odd shading?
Meanwhile I’ve made a new mesh that works properly for some reason, the shape’s a bit different (larger cone with some insets on the side) and I’ve made it a lot smaller, maybe the model size was the problem?
There’s also the factor of collision geometry playing a big part in all of this. For some reason, collision geometry affects the shading. Unfortunately, there’s no real way to change or fix how Roblox does the collision geometry or turn of the shadows for just the collisions. They probably use collision geometry as a means of making areas darker the thicker you make an asset, but even then a thinner asset with somewhat complex geometry can still have this issue. I really don’t know a good fix without completely revamping every last aspect of my geometry which I would rather not.