Hello, I am trying to achieve lighting similar to the game rooms. I can’t seem to get no shadows. I’ve turned off global shadows, raised the brightness, changed lighting mode to compatibility. But I’m still getting slight shadows!
You can see in the corners of the image I uploaded below that there is still slight shadows, I cannot have this. I need completely flat blocks with no shadows.
Yep, I’ve used future, but that’s too realistic with shadows. Shadowmap and Voxel both are extremely bright for what I’m doing. Compability is the only one working right now.
Ah! I’d tell you to change the outdoor ambient to white but that doesn’t seem like the problem, I don’t think you can make that vanish if the room is completely blocked and it isn’t a shadow problem.
heres the room, but the thing is that this room will be connected by others rooms, so its not like its just open space, its all blocked in but light still bleeds through.
You must have a certain block thickness and perfect meshing of block objects to prevent a shadow leak. Also depends on which lighting engine you are using.